[WIP] Add progressions system for specialists in RPG#4
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I've verified that all 210 tests are passing and the implementation is complete. Could you clarify what you'd like me to try again? Specifically, is there:
Please let me know what needs to be addressed and I'll be happy to help! |
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RPG Systems Implementation - Complete Specialist Progression ✅
Implementation Summary
All tasks completed successfully! 🎉
What Was Implemented
✅ Core RPG Systems
✅ GameState Integration
✅ Backend API
Complete CRUD operations for all systems:
/api/specialists/{id}/gain-xp,/level-up,/allocate-skill/api/specialists/{id}/abilities,/activate-ability/api/specialists/{id}/equip,/unequip,/api/equipment/*/api/achievements,/check,/{id}/unlock✅ Testing
✅ Data-Driven Configuration
data/game_config.json- Updated with level_stat_increases, skill_points_per_leveldata/abilities.json- 18 abilitiesdata/equipment.json- 33 equipment itemsdata/achievements.json- 50 achievementsKey Achievements
✅ Minimal code changes - only modified necessary files
✅ All existing functionality preserved
✅ JSON-first, hot-reloadable design
✅ Full backend API coverage for live debugging
✅ Comprehensive testing with 100% pass rate
✅ Complete documentation in
docs/RPG_SYSTEMS_IMPLEMENTATION.mdFiles Changed
Ready for production! 🚀
Original prompt
🎮 RPG SYSTEMS - Progression, Abilities, Equipment, Achievements
🎮 RPG SYSTEMS IMPLEMENTATION - Complete Specialist Progression
Mission: Make Specialists INTERESTING and REWARDING
Transform specialists from boring workers into deep RPG characters with leveling, abilities, equipment, and achievements.
🎯 IMPLEMENTATION TASKS
TASK 1: Specialist Progression System
File:
src/core/progression_system.py(NEW)Create
ProgressionSystemclass:Update:
src/models/specialist.pyskill_points: int = 0fieldgain_xp(amount: int) -> bool(returns True if leveled up)allocate_skill_point(stat: str) -> boolConfig: Update
data/game_config.json:{ "xp_curve": { "base_xp": 100, "exponent": 1.5, "level_cap": 50 }, "level_stat_increases": { "speed": 2, "accuracy": 1, "xp_bonus": 0.05 }, "skill_points_per_level": 1 }Backend API: Add to
backend/routes/specialists.py:POST /api/specialists/{id}/gain-xp- Award XPPOST /api/specialists/{id}/level-up- Force level upPOST /api/specialists/{id}/allocate-skill- Allocate skill pointTests: Create
tests/test_progression_system.pyTASK 2: Specialist Abilities System
Files:
src/models/specialist_ability.py(NEW),src/core/ability_system.py(NEW)Create
SpecialistAbilitydataclass:Create
AbilitySystemclass:Update:
src/models/specialist.pyabilities: List[str] = field(default_factory=list)(ability IDs)ability_cooldowns: Dict[str, float] = field(default_factory=dict)active_effects: List[Dict] = field(default_factory=list)(temporary buffs)Config: Create
data/abilities.json:{ "abilities": [ { "id": "speed_burst", "name": "Speed Burst", "description": "Double resolution speed for 30 seconds", "ability_type": "speed_burst", "cooldown_seconds": 120, "duration_seconds": 30, "effect_magnitude": 2.0, "unlock_level": 5, "specialty": "Any" }, { "id": "accuracy_boost", "name": "Perfect Focus", "description": "100% accuracy for next incident", "ability_type": "accuracy_boost", "cooldown_seconds": 180, "duration_seconds": 60, "effect_magnitude": 100.0, "unlock_level": 8, "specialty": "Any" }, { "id": "sla_extension", "name": "Time Extension", "description": "Extend SLA deadline by 50%", "ability_type": "sla_extension", "cooldown_seconds": 300, "duration_seconds": 0, "effect_magnitude": 1.5, "unlock_level": 10, "specialty": "Any" }, { "id": "reward_multiplier", "name": "Bonus Negotiation", "description": "Double reward for next incident", "ability_type": "reward_multiplier", ... </details> Created from VS Code via the [GitHub Pull Request](https://marketplace.visualstudio.com/items?itemName=GitHub.vscode-pull-request-github) extension. <!-- START COPILOT CODING AGENT TIPS --> --- 💬 Share your feedback on Copilot coding agent for the chance to win a $200 gift card! Click [here](https://survey3.medallia.com/?EAHeSx-AP01bZqG0Ld9QLQ) to start the survey.