Merge together state and faststate packages#3365
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lukasz-zimnoch merged 6 commits intomainfrom Oct 25, 2022
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The goal of the changes is to merge together `faststate` and `state` packages. Instead of two packages, we are going to have one `state` package with two implementations of the state machine: asynchronous and synchronous.
The goal of the changes is to merge together `faststate` and `state` packages. Instead of two packages, we are going to have one `state` package with two implementations of the state machine: asynchronous and synchronous.
The goal of the changes is to merge together `faststate` and `state` packages. Instead of two packages, we are going to have one `state` package with two implementations of the state machine: asynchronous and synchronous.
The goal of the changes is to merge together `faststate` and `state` packages. Instead of two packages, we are going to have one `state` package with two implementations of the state machine: asynchronous and synchronous.
The goal of the changes is to merge together `faststate` and `state` packages. Instead of two packages, we are going to have one `state` package with two implementations of the state machine: asynchronous and synchronous.
The goal of the changes is to merge together `faststate` and `state` packages. Instead of two packages, we are going to have one `state` package with two implementations of the state machine: asynchronous and synchronous. state.SyncMachine is meant to be used with interactive protocols when participants are expected to synchronize based on the number of blocks being mined at the time the protocol is executing. Even if the given participant received all the necessary information to continue the protocol, the state machine waits with proceeding to the next step for the fixed duration of blocks. This approach is the most optimal when the protocol may finish successfully even if some members expected to participate in the execution are inactive. state.AsyncMachine is meant to be used with interactive protocols when participants are expected to synchronize based on the messages being sent and some participants may be slower than others. Each protocol participant, to finish the execution, must wait for the slowest participant. This approach is the most optimal when the protocol may finish successfully only if all members expected to participate in the execution are actively participating.
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lukasz-zimnoch
approved these changes
Oct 25, 2022
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Refs #3366
See this discussion: #3362 (comment)
The goal of the changes is to merge together
faststateandstatepackages. Instead of two packages, we are going to have onestatepackage with two implementations of the state machine: asynchronous and synchronous.state.SyncMachineis meant to be used with interactive protocols when participants are expected to synchronize based on the number of blocks being mined at the time the protocol is executing. Even if the given participant received all the necessary information to continue the protocol, the state machine waits with proceeding to the next step for the fixed duration of blocks. This approach is the most optimal when the protocol may finish successfully even if some members expected to participate in the execution are inactive.state.AsyncMachineis meant to be used with interactive protocols when participants are expected to synchronize based on the messages being sent and some participants may be slower than others. Each protocol participant, to finish the execution, must wait for the slowest participant. This approach is the most optimal when the protocol may finish successfully only if all members expected to participate in the execution are actively participating.