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P2This issue should be included to the next releaseThis issue should be included to the next release
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Description
Description
Focus on object ignoring hierarchy.
Steps to Reproduce
1. Launch WorldEditror
2. Create two Mesh objects on scene
3. Make the first object a parent for the second one
4. Move second object to -5.0 by X axis
5. Move first object to to +5.0 by X axis
6. Double click on the second object in Hierarchy Browser to focus on it
Expected behavior:
Camera distance changed and frustum of camera is fit to current object position and size.
Camera must point to 0.0 by X axis
Actual behavior:
Camera focusing on -5.0 by X axis
Reproducibility:
Issue is stable
Versions
release 2018.1
Additional Information
N/A
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Labels
P2This issue should be included to the next releaseThis issue should be included to the next release