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Release 2026.3

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@github-actions github-actions released this 26 Jun 08:15
b819e9f

Features

Refactoring

  • Asset UUID system refactoring (#1317)
  • Dir watcher removed for embedded resources
  • Editor: Prefabs workflow improvements #1297 (#1299)
  • FileSystemWatcher replaced in BaseAssetProvider (#1320)
  • Frustum culling functionality refactored (#1307)
  • Number of draw calls per render now defined by the number of sub meshes (#1310)
  • Pipeline setup refactoring (#1324)
  • RectTransform bound notification for new widgets (#1305)
  • Render system moved to groups (#1323)
  • Viewport refactoring (#1315)
  • Work with scissor stack is moved to parent class

Fixes

  • Android: All chunks draws in the same place in Mine demo project #1340 (#1333)
  • Editor: Back screen in Preview window in Mine demo project #1341 (#1342)
  • Editor: Content Browser doesn't shows a new asset #1329 (#1330)
  • Editor: Fallback camera is active at the start of the simulation #1343 (#1344)
  • Editor: Getting a crash when building a project #1336 (#1337)
  • Editor: Image disappears in SpriteEditor if it size more than 1000 pixels #1303 (#1304)
  • Editor: The camera flies off into infinity #1334 (#1335)
  • Editor: UI Editor shows widget control tool outside it's bounds #1313 (#1314)
  • Engine: Two identical scenes present in World object #1338 (#1339)
  • OpenGL render optimizations (#1309)
  • Script: Angel script introspection is broken #1298 (#1306)
  • Vulkan fixes (#1331)

Other

  • CMake Qt updated (#1328)
  • GLFM lib updated (#1318)
  • PhysFS library updated (#1308)
  • QDoc parser updated
  • UI documentation updated (#1327)