Releases
2026.3
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Features
Refactoring
Asset UUID system refactoring (#1317 )
Dir watcher removed for embedded resources
Editor: Prefabs workflow improvements #1297 (#1299 )
FileSystemWatcher replaced in BaseAssetProvider (#1320 )
Frustum culling functionality refactored (#1307 )
Number of draw calls per render now defined by the number of sub meshes (#1310 )
Pipeline setup refactoring (#1324 )
RectTransform bound notification for new widgets (#1305 )
Render system moved to groups (#1323 )
Viewport refactoring (#1315 )
Work with scissor stack is moved to parent class
Fixes
Android: All chunks draws in the same place in Mine demo project #1340 (#1333 )
Editor: Back screen in Preview window in Mine demo project #1341 (#1342 )
Editor: Content Browser doesn't shows a new asset #1329 (#1330 )
Editor: Fallback camera is active at the start of the simulation #1343 (#1344 )
Editor: Getting a crash when building a project #1336 (#1337 )
Editor: Image disappears in SpriteEditor if it size more than 1000 pixels #1303 (#1304 )
Editor: The camera flies off into infinity #1334 (#1335 )
Editor: UI Editor shows widget control tool outside it's bounds #1313 (#1314 )
Engine: Two identical scenes present in World object #1338 (#1339 )
OpenGL render optimizations (#1309 )
Script: Angel script introspection is broken #1298 (#1306 )
Vulkan fixes (#1331 )
Other
CMake Qt updated (#1328 )
GLFM lib updated (#1318 )
PhysFS library updated (#1308 )
QDoc parser updated
UI documentation updated (#1327 )
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