Welcome to my path finder exercise.
Breadth first search, depth first search, Dijkstra and A* are four useful path finding algorithms. Since breadth first and Dijkstra are identical when there's no terrain involved, only three are built here.
They work like this:
The first two algorithms guarantee the shortest path possible. Depth first is less demanding on memory space.
http://theory.stanford.edu/~amitp/GameProgramming/AStarComparison.html
http://csis.pace.edu/~benjamin/teaching/cs627/webfiles/Astar.pdf
https://medium.com/@urna.hybesis/pathfinding-algorithms-the-four-pillars-1ebad85d4c6b
https://www.raywenderlich.com/3016-introduction-to-a-pathfinding
Thanks for visiting.


