docs: align ROADMAP Tier A with Forward+ audit; DEVELOPMENT_SETUP game data#135
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cursor[bot] merged 1 commit intomainfrom Apr 21, 2026
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- ROADMAP: execution focus + P1 validation row mention FORWARD_PLUS_PIPELINE_AUDIT, gen_frag tile stride vs MAX_PER_TILE, manifest item. - DEVELOPMENT_SETUP: link MINIMAL_GAME_SHELL, demo_skeleton, renderer devdata under Build Outputs for engine-only workflows. Co-authored-by: Tim Fox <timfox@outlook.com>
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Security review completed for this PR.
No medium/high/critical vulnerabilities were found.
- Scope reviewed:
docs/DEVELOPMENT_SETUP.md,docs/ROADMAP.md - Change type: documentation-only updates (no executable code, config parsing logic, build scripts, or dependency changes)
- Prior automation security threads: none currently open to re-validate
Result: no active security findings to report.
Sent by Cursor Automation: Find vulnerabilities
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Changes
docs/ROADMAP.md: Execution focus item Merging to utilize cmake SDK unification and github workflow fix for Ubuntu removing Azure conflict. #2 and P1 Renderer validation row now mentiondocs/FORWARD_PLUS_PIPELINE_AUDIT.md, thegen_frag.tmpltile stride vsMAX_PER_TILETier A check, and manifest coverage.docs/DEVELOPMENT_SETUP.md: After Build Outputs, add a short Minimal game data subsection linkingMINIMAL_GAME_SHELL.md,examples/demo_skeleton, anddocs/renderer_validation/devdata.Validation
./scripts/renderer_regression_check.sh