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If on edge, bounce blocks crash skip #2

@hyperobject

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@hyperobject

Traceback (most recent call last):
File "pygame_screen.py", line 307, in
main(project)
File "pygame_screen.py", line 229, in main
screen.tick()
File "pygame_screen.py", line 102, in tick
for event in self.interpreter.tick(events):
File "/home/tiberiusgeek/skip/skip/init.py", line 174, in tick
for event in thread.tick():
File "/home/tiberiusgeek/skip/skip/init.py", line 39, in tick
event = self.generator.next()
File "/home/tiberiusgeek/skip/skip/init.py", line 208, in run_script
for x in self.evaluate(s, block):
File "/home/tiberiusgeek/skip/skip/init.py", line 246, in flatten_generators
for x in flatten_generators(item):
File "/home/tiberiusgeek/skip/skip/init.py", line 244, in flatten_generators
for item in gen:
File "/home/tiberiusgeek/skip/skip/init.py", line 208, in run_script
for x in self.evaluate(s, block):
File "/home/tiberiusgeek/skip/skip/init.py", line 230, in evaluate
value = value.type._workaround(value)
TypeError: 'NoneType' object is not callable

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