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THE VARIABLE RENDER

Render from context menu of property per setting value in input list.

variable_render_ui

Usage

  1. Run Script.
  2. Select 'THE VARIABLE RENDER' from bottom of right click context menu on property.
  3. Input values in shown dialog panel. There are 3 way to setting values.
    • Fifteen Toggle buttons.
    • Text box. Write values SPACE separated. and I simple implemented '..' DoubleDot Operator for range expression. START .. STOP( .. STEP).
    • 'bpy.context.selected_objects' button. I think this button is only works for select camera objects and execute on Scene > Camera
  4. Press 'OK' button then rendering start. Rendering window close or 'ESC' in Rendering window then abort script. Image saved folder of .blend file(or Scene->Output Path).

Input values by text

  • space separate.
  • sharp start string to vector conversion with gamma correct. #0-9a-fA-F.
    1. #0 -> #000000FF
    2. #F0 -> #F0F0F0FF
    3. #0A3 -> #00AA33FF
    4. #FA01 -> #FFAA0011
    5. and more, #00000 -> #00000F
  • DoubleDot conversion. START .. STOP( .. STEP).
  • (4 5 6)
  • [1 2 3]
  • 'TEXT'
  • o'object_name'(single quotation) -> bpy.data.objects.get('object_name')
  • m'material_name'(single quotation) -> bpy.data.materials.get('material_name')

Panel

Panel in 3DView -> Sidebar -> Misc. For change Camera and Active Material.

known problem

  1. prop_tabs_enum(self, "enum_tab") looks strange when invoke from sidebar(side panel).

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Blender addon. Render from context menu of property per setting value in input list.

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