A repo to showcase different Mazegeneration- and Pathfinding-Algorithms, visualized with the help of raylib and raygui.
Goal is to create a connected Graph and giving the solving Algorithm only the starting cell.
This is a work in progress.
In progress:
- Editor
- Solving of Custom Mazes
To be added:
-
Generators: Prims
-
Algorithms: A-Star, Dijkstra
-
UI to choose Generation and Pathfinding Algorithms
#Some Examples from Current Implementation
| Generator: Kruskal - Solved with BFS(Breadth-First-Search) |
|---|
Kruskal_BFS.mp4 |
| Generator: Hunt&Kill - Solved with DFS(Depth-First-Search) |
|---|
HuntKill_DFS.mp4 |