Use it here: https://wareya.github.io/webtyler/
Web Autotyler is an autotile conversion tool for turning small/incomplete autotile tilesets into complete, fleshed-out ones.
It supports nine different input formats and three different output formats, and displays a preview.
Example inputs:
Outputs:
Autotyler's "killer feature" that sets it apart from other autotile tilemap conversion tools is the ability to specify exactly where the tiles get cut up (with the "margin offset" options), so you can use tiles with tops that overhang the halfway point without issue:
Also supports outputting RPG maker autotile chipsets:
And GameMaker Studio 2 Auto Tile tilesets:
(The layout is different from the template, but the order is the same, and this matches GM's documentation)
The intended bitmask for the godot output is the following:
This project is static (index.html + assets), so GitHub Pages works out of the box:
- Push this repo to GitHub.
- In GitHub, open Settings -> Pages.
- Under Build and deployment, choose Deploy from a branch.
- Set Branch to
mainand Folder to/ (root). - Save, then wait about 1-2 minutes.
- Your site will be available at
https://<your-username>.github.io/<repo-name>/.
If you want to use a custom domain later, add a CNAME file at repo root and configure DNS.
An LDtk output preview/export was added in index.html.
- Edit the
godot_to_ldtkarray near the bottom ofindex.html. - Each value maps from a Godot slot index (
0..47) to the destination LDtk slot index. - Use
-1for any Godot slot you want to skip.









