CPM 0.6.24a for BTA 7.3_04 does not appear to properly support transparency. Instead of correctly blending transparencies, they completely override anything behind them.
You can see straight through my head in BTA. Here is how it should look using the same model in Minecraft 1.21.8:
Players in spectator will appear completely opaque while their CPM model is active. Note that this player's name and armor are not visible in the first screenshot where they are in spectator mode, which then re-appear when they enter survival mode:
The player should be completely invisible in the first screenshot.
CPM 0.6.24a for BTA 7.3_04 does not appear to properly support transparency. Instead of correctly blending transparencies, they completely override anything behind them.
You can see straight through my head in BTA. Here is how it should look using the same model in Minecraft 1.21.8:
Players in spectator will appear completely opaque while their CPM model is active. Note that this player's name and armor are not visible in the first screenshot where they are in spectator mode, which then re-appear when they enter survival mode:
The player should be completely invisible in the first screenshot.