a minor cosmetic issue I've noticed when a custom model stands on a create contraption or now Aeronautics sublevel.
is that the walking animation will play whenever the contraption itself is moving.
Currently my idea on a potential solution for this is to add a check to see if a movement key is actually being pressed alongside
the player being acted upon.
Not sure how much backend work that'd need, just my little theory on "the simplest" solution to a problem.
a minor cosmetic issue I've noticed when a custom model stands on a create contraption or now Aeronautics sublevel.
is that the walking animation will play whenever the contraption itself is moving.
Currently my idea on a potential solution for this is to add a check to see if a movement key is actually being pressed alongside
the player being acted upon.
Not sure how much backend work that'd need, just my little theory on "the simplest" solution to a problem.