This is a Unity3D terrain generator library using Square/Diamond, Perlin Noise and other algorithms to create random terrains.
This project was originally created as a Cities: Skylines mod. This library is still a WIP and mainly started as a personal educational project. Cities: Skylines is a great game too and can be modded & debugged heavily.
To compile this library, simply clone the source in your Assets/Plugins folder in Unity3D. For usage refer to the Cities: Skylines mod.
More documentation and examples will follow.