A program in C++ that creates a pseudo-random Rubik Cube and tries to solve it using the A* Algorithm.
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Updated
Sep 3, 2023 - C++
A program in C++ that creates a pseudo-random Rubik Cube and tries to solve it using the A* Algorithm.
Qt5 cross-platform game for Windows, Linux
Generic A star (A*) incremental algorithm
An Artificial Intelligence project to find a pathway through a cavern with N paths (Edinburgh Napier, Artificial Intelligence Module Coursework)
Priority queues in finding shortest path.
3D roguelike (only level generation and movement for now)
Forward A* and Adaptive A* for navigation in partially known environments
Visual representation of the A* shortest path finding algorithm.
Makes use of the C++ IO2D library to render a 2D model of a map showing the shortest path between two nodes determined using the A-Star path finding algorithm
Проект по предметот Компјутерска графика на ФИНКИ - Имплементација на А* алгоритмот во C++ и OpenGL.
CentA*, an A* algorithm extension, revolutionizes NPC pathfinding in Unreal Engine 5. Optimal start and end node selection improves efficiency. Developed with Blueprints and C++, it introduces diverse enemy behaviors via a behavior tree. Balancing accuracy and efficiency accommodates obstacles, dynamic environments, and multiple agents.
Character animation project. Examples of steering behaviours for crowd simulation.
An AI gym for building, measuring, and learning agents in massively parallel fuzzed environments using the Chinese Room Abstract Stack (Crabs) machine, ASCII Data Types, and Script2.
A route planner using the A* algorithm (uses Open Street Map data)
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