An python script that simulates and show the working progress of a A* pathfinder algortihm.
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Updated
May 24, 2024 - Python
An python script that simulates and show the working progress of a A* pathfinder algortihm.
Pacman Agent: an artificial intelligent agent that plays Pacman.
Using deep reinforcement learning to play Snake game. The used algorithm is PPO for discrete! It has the brilliant performance in the field of discrete action space just like in continuous action space. You just need half an hour to train the snake and then it can be as smart as you.|使用深度强化学习玩蛇游戏。 使用的算法是离散的 PPO! 它在离散动作空间领域有着与连续动作空间一样的出色表现。
This is an A-Star Pathfinding algorithm visualized using Python libraries, where the algorithm searches for the shortest path from a starting node to target node. This program uses the heuristic approach to estimate the cost from the current node to the target node.
BotNavigator utilizes the A* (A-Star) algorithm for pathfinding, leveraging Python along with libraries such as Matplotlib and Numpy for efficient array operations and visualization. This innovative solution optimizes robotic navigation within warehouse environments, enhancing operational efficiency and scalability.
Rescue 1122 Route Planner is a Artificial Intelligence project which implements the A-star algorithm using Python and the simulation is done using Pygame.
This repository contains materials from all disciplines of the third semester
This repository contains lab works in the discipline of Designing algorithms third semestr
Implantation of the A* pathfinding algorithm to find the shortest path between two points and it has visualizations to show the algorithm in action.
Senior Design (Artificial Intelligence)
A Pathfinding Algorithms Visualization built in python using Pygame
Controlling a Turtlebot in ROS and implemented path planning using the A-Star algorithm
My Python code that uses the A* algorithm to generate the desired genetic code.
AI Searching Algorithms
A* path finding algorithm visualized using python and kivy.
Robot that cleans room from dirts. Finds the optimum path eventually. Same algorithms are applied as in finding path to escape a maze.
Implemented Maze Solver using A-Star (A*) in Python Language
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