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A collection of simple A* pathfinding implementations that I am writing for different languages. This was intended as a personal learning project. However if you stumble upon this, feel free to use it. Any feedback would be primo.
Prisma is a 2D multiplayer game with tile-based world exploration, crafting, and a creative mode. Players can interact with and modify tiles, trade in a virtual shop, and battle both online opponents and advanced AI-controlled zombies. It features player stats management and utilizes PUN 2 for multiplayer and A* pathfinding for enemy AI.
C# desktop maze playground! You can generate and edit a maze, change all sorts of visual settings and then export it into a picture. Also, you can choose a start/end node and visualize three different algorithms for finding the shortest path. Additionally, walls of each node are also editable.