Use of Behavior Trees to create a "World" with factions of Tanks with some degree of intelligence slowly walking to the their end.
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Updated
Sep 30, 2021 - C#
Use of Behavior Trees to create a "World" with factions of Tanks with some degree of intelligence slowly walking to the their end.
Samples of usage Common Unity Library
Dissertation project: Combining Behaviour Trees and Reinforcement Learning for Game AI
Artificial intelligence for videogames Project, based on the original Weapons Brawl (https://github.com/mauu95/WeaponsBrawl) created for the online game design course, the goal is to create an agent that could play the game using behaviour tree and decision tree
A visual, node-based Behaviour Tree tool for Unity.
A video game AI study developing a Behaviour Tree from scratch to recreate the Mr X stalker system from Resident Evil 2 Remake (2019) within Unity
Brainiac Designer including LegendPlugin, for loading Alien: Isolation's behaviour trees.
Created in Unity 5 for the purposes of learning AI techniques. Features behaviour trees and A* pathfinding.
Memory-compact BehaviorTree (use c# unsafe pointer && struct)
Behavior Trees and Case Logic for C#7
A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.
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