🌒 chess, interface, inheritance , queen 👩 ,rook, bishop,
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Updated
Jun 24, 2017 - C#
🌒 chess, interface, inheritance , queen 👩 ,rook, bishop,
R code snippets to aid '732A99' Machine Learning course offered at Linkoping University.
Notes on Pattern Recognition and Machine Learning
This repository contains a move_generators and evaluation_function code for the game of chess.
Modélisation 3D avec Povray (en lignes de code) d'un damier et d'un échiquier
This repository contains my personal solutions to the exercises in the Book "Deep Learning - Foundation and Concepts" by Christopher M. Bishop with Hugh Bishop.
Derivations of equations in PRML
Implementations from a graduate course following "Pattern Recognition and Machine Learning) written by Bishop and published in 2006.
Website for the Statistical Methods 1 course held at the University of Bristol by first-year students in the PhD in Computational Statistics and Data Science (COMPASS), which is a CDT programme.
PRML algorithms implemented in Julia
Algorithms on GMM, Saliency Map
Learning materials for "Pattern Recognition and Machine Learning" by Chris Bishop.
A python implementation of linear classification algorithm (including Probabilistic Generative Model, Probabilistic Discriminative Model). (See Pattern Recognition and Machine Learning, Bishop)
Implementation of Bayesian PCA [Bishop][1999] And Bayesian Kernel PCA
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