MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
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Updated
May 31, 2024 - C#
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
Benchmarks to compare .NET and and Unity's Burst compiler.
Library of enum helper methods compatible with Unity Burst compiler
Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler
Support for Generic, Burst compiled Jobs through automatic code analysis and generation
Micro helper library for Unity's Job System
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
Realtime implicit surface triangulation
Fixed float math arithmetic and geometric operations in Unity projects.
2D noise generation, processing and meshing using Unity Jobs and Burst
An example frustum culling implemented using Unity Burst compiler and native plugin
Datatypes and utilities for working with Unity's Burst compiler. Eases implementation of more complex multithreaded algorithms and simplifies usage of coroutines with unsafe Burst jobs. For advanced users, exposes many unsafe features.
A Unity package for simulating shallow water flows with Lattice Boltzmann methods.
四叉树实现一个简单的碰撞检测引擎
Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.
A C# implementation of voxlap-style rendering, using Unity and their Burst compiler
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