Optimizes mesh and polygon colliders in Unity
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Updated
Mar 6, 2024 - C#
Optimizes mesh and polygon colliders in Unity
Uses the collider of a PolygonCollider2D to generate a mesh for a Unity GameObject.
A useful tool for quickly setting up and manipulating dynamic bones for Unity characters
VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.
Tool to help you visualize 2d physics colliders and joints. You can track their transform at runtime. Just add the proper component to GameObject with a Collider2D or Joint2D.
Unity PCG Generates a Box-Collider Encapsulating Every Child Mesh, Collider or Transform
A Unity project made during my game development specialization, intended to show mastery of the topics we covered during the first period
Add a description, image, and links to the collider topic page so that developers can more easily learn about it.
To associate your repository with the collider topic, visit your repo's landing page and select "manage topics."