DirectX D3D11 Compute Shaders used to render hyperbolic geometry on the GPU.
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Updated
Nov 2, 2019 - C++
DirectX D3D11 Compute Shaders used to render hyperbolic geometry on the GPU.
Demonstrates how to create an outline effect around objects using a vulkan compute shader
A simple Compute-Shader API implemented in both Vulkan and OpenGL.
Henon-Heiles escape basin calculator with compute shader.
This project creates a Mandelbrot-Set with OpenGL and uses Compute Shaders to compute it.
Conway's Game of Life implemented with GLFW, OpenGL and Dear ImGui
Software Path Tracer on GPU
Samples of Compute Shaders in OpenGL and WebGPU
Slime mold simulation using OpenGL
A platform to try compute shader filters for image post-processing methods
Simple Real-time N-body simulator implemented using Particle-Particle method for both CPU and GPU.
Conways Game Of Life using compute shaders and BGFX
OpenGL Compute Shader Framework
A GPU compute shader-based path tracer written using Vulkan
An implementation of Gram-Schmidt process running on GPU.
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