[Deprecated] Game engine written in C# using SFML
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Updated
Oct 31, 2017 - C#
[Deprecated] Game engine written in C# using SFML
Lightweight ECS framework for Monogame and Monogame.Extended with processing Components in Unity style.
An example ECS (Entity Component System) implementation in C# integrated with Unity.
NeatECS is a clean and easy to use Entity Component System (ECS) framework.
Chicken shooting game inspired by Moorhuhn made with MonoECS.Engine
Asteroids implementation with Unity and ECS.
Simple Entity-Component-System in C#
As the repository name says, a simple implementation of the Flappy Bird game using Entitas
simple data-oriented ECS, used in my personal game engine
A minimal archetypal ECS focused on compatibility and performance.
High level wrapper around the flecs library.
Entity Component System library with game engine for MonoGame
Edile is C# implementation of Entity Component System Pattern.
NET 6.0 ECS Game Engine
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