[Deprecated] Game engine written in C# using SFML
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Updated
Oct 31, 2017 - C#
[Deprecated] Game engine written in C# using SFML
Lightweight ECS framework for Monogame and Monogame.Extended with processing Components in Unity style.
An example ECS (Entity Component System) implementation in C# integrated with Unity.
NeatECS is a clean and easy to use Entity Component System (ECS) framework.
Simple Entity-Component-System in C#
As the repository name says, a simple implementation of the Flappy Bird game using Entitas
simple data-oriented ECS, used in my personal game engine
A minimal archetypal ECS focused on compatibility and performance.
High level wrapper around the flecs library.
Chicken shooting game inspired by Moorhuhn made with MonoECS.Engine
ECS для консольного приложения
Unity casual game prototype with using of DOTS systems
A simple hybrid Entity Component System for Unity
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