Engo is an open-source 2D game engine written in Go.
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Updated
Mar 5, 2017 - Go
Engo is an open-source 2D game engine written in Go.
An experiment to create an entity component system game engine in go using opengl
Entitas Code-Generator written in Go
ZincKit is a collection of reusable systems and components for ZincECS projects.
ZincECS is an entity-component-system library for golang
⚙ A simple ECS (Entity Component System) pattern implemented in Go and using Ebiten as the renderer.
An ECS(Entity-Component-System) implement with golang.
Small Entity-Component-System based on Ebiten, with common built in components such as Timer or SpriteRenderer.
Entity Component System written in Go
Entitas-Go is a fast Entity Component System Framework (ECS) Go 1.17 port of Entitas v1.13.0 for C# and Unity.
Tower defense game example based on Talos ECS.
Talos ECS is an Entity Component System for a Go language
Entity Component System on Golang
Example of Entity Component System in Go
A developing game server framework,based on Entity Component System(ECS).
Go Entity Component System framework
A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System).
Entity Component System framework for Ebitengine
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