A continuation of the popular Artemis ECS framework
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Updated
Apr 14, 2023 - Java
A continuation of the popular Artemis ECS framework
Insanely fast ECS (Entity Component System) for Java
Zay-ES is a Java-based high-performance entity-component-system.
Entity Component System (ECS) in Java 8
A hybrid of the Entity-Component-System and Model-View-Controller patterns with new concepts developed specifically for games. Ents is easy to integrate into your game, is developed to be decoupled from a graphics library, and is very memory conscious compared to similar frameworks.
An Entity Component System written in Java, based on Austin Morlan's C++ ECS.
A simple platform game using an ECS and LibGDX, designed to be extended.
Firefly is a top-level 2D game engine layer API with focus on organizing entities and components, defining systems and communication between systems
A Java terminal IO library to control serial devices for Linux/POSIX systems.
ECS module for Java.
LibGDX implementation for inari Firefly engine API
Entity Essentials - A Component-based Entity System
Hello there! This is my first open-source 2d game, I hope you enjoy it! :D. Here I will try to make an apocalypse zombie game
Entity Component System implementation focused on performance, ease of use, and flexibility.
A 2D game engine and software renderer built on an ECS architecture.
ECS (Entity Component System).
A 3D voxel engine (ECS) based on LWJGL and JBullet.
An (unfinished) open-world game about raising sheep on a farm. Yes, it's a "sequel" to the original version that I made years ago and wanted to improve. Features some interesting things like large-scale procedural terrain generation, and a custom GUI framework. I hope to get back to it eventually.
Hier entsteht ein kleines Spiel auf Basis einer selbstgebauten ECS-Engine
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