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External Counter Strike: Global Offense aimbot written in C#. This aimbot is unique in that it simulates mouse movement instead of modifying the current camera angles in memory. This project is full of messy code because it was used as an experimental project, thus I never got around to cleaning it up.
Research into procedural generation. Based off of Real-time Procedural Generation of Building Floor Plans paper by Maysam Mirahmadi and Abdallah Shami of The University of Western Ontario: http://arxiv.org/pdf/1211.5842.pdf
Card Games Engine using the Game Core Stack. Server core is developed on the client side and deployed on the Server. For physics-less authoritative server and multiplayer turn-base/real-time game. This was an experimental stack. We have matured the stack. Newer iteration can be found in other projects.