An interactive experiment with JS and Xamarin.Android/Forms.
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Updated
Jun 7, 2017 - C#
An interactive experiment with JS and Xamarin.Android/Forms.
3D Fluid Simulation for Unity based on a Cellular Automaton
Water simulation with height fluid maps inside shaders.
Hybrid mining tycoon/hazard management 2d vertically scrolling game rendered in the windows command prompt
Simple water simulation using cellular automata approach in Unity
2d water simulation with cellular automaton in Godot(C#)
Labs of Games103:Physically-based Animation
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
An implementation of Nvidia Flex in Unity!
Explore zero gravity liquid physics in Virtual Reality. Designed as a first time VR experience for people of all ages. 🔫
An Implementation of Smoothed Particle Hydrodynamics in Unity
Soft2D-for-Unity
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
A fluid simulation I made for a class assignment, based on work by Jos Stam.
2D and 3D GPU implementations of Jos Stam's infamous Stable Fluids paper in Unity
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