fluid-simulation
Here are 22 public repositories matching this topic...
CG Assignments and Projects during 1st semester 2016-2017
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Mar 2, 2017 - C
Fluid Simulation in C optimised for running on GPUs using OpenMP 4.5
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Jun 16, 2018 - C
The main focus of this project is to implement the motions of grass under the act upon external forces. We aim for a realistic interactable simulation of grass and wind interaction that can be rendered in real-time.
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Dec 26, 2021 - C
Cross-platform 2D Fluid Simulation application, written in C, GTK4.
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Jun 4, 2022 - C
SPH simulation in OpenGL compute shader.
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Sep 9, 2022 - C
Collection of codes for general relativistic magnetohydrodynamics simulations. This includes an extension of the IllinoisGRMHD code (to allow the use of finite temperature EOS tables), along with several supporting codes which work within the EinsteinToolkit and Cactus infrastructure. Also included are several examples for running BNS merger sims.
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Nov 16, 2022 - C
Fluid simulation using PCISPH. Surface extraction rendering.
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Jan 10, 2023 - C
Fluid simulation toy on a Raspberry Pi 4 with tilt input, using smoothed particle hydrodynamics (SPH)
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Jul 8, 2023 - C
Non-iterative transient flow solver to simulate incompressible flows in OpenFOAM.
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Oct 7, 2023 - C
A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
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Nov 4, 2023 - C
Project using OpenGL library
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Dec 6, 2023 - C
Computational Fluid Dynamics Framework Based on the Immersed Boundary Method (IBM) and PETSc
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Mar 30, 2024 - C
An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tes…
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Apr 18, 2024 - C
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo I. Fast volume rendering using our novel ray marching with smoke simulations by Eulerian grid method for solving Navier-Stokes equation.
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Apr 18, 2024 - C
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