This Immersive Video project includes 2 samples which are based on OMAF and WebRTC streaming frameworks.
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Updated
Jul 14, 2023 - C++
This Immersive Video project includes 2 samples which are based on OMAF and WebRTC streaming frameworks.
Mod for Deus Ex: Mankind Divided and Deus Ex: Breach that allows you to change the in-game Field of View on the fly, or set new default FoV values at startup. Supports higher/lower values than the game normally allows.
Commandline converter utility that supports a wide range of conversions
Uses Phong illumination
Field of vision algorithm intended for use in roguelike games. Based on Brensenham's digital line algorithm.
A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
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