High performance, Direct3D 11 based 3D renderer.
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Updated
Oct 29, 2021 - C++
High performance, Direct3D 11 based 3D renderer.
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
A render graph based Vulkan rendering engine.
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