[C# & Rust] An implementation of efficient, shared, concurrent and permanent storage of objects in unmanaged memory in static, non-changing locations that last the lifetime of a given process.
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Updated
Sep 3, 2024 - Rust
[C# & Rust] An implementation of efficient, shared, concurrent and permanent storage of objects in unmanaged memory in static, non-changing locations that last the lifetime of a given process.
Modern scripthook with lua execution and filesteal. Replacement for gluasteal and most lua executors
🔩 empowers your game hack/mod experience!
A game-hacking library for rust.
Enable its user to detect hidden players, using a single byte patching - External Cheat for Ragnarok Online, using Rust and egui
Rust-based internal SDK/Base for Counter-Strike 2 (CS2)
Rust code to show how hooking in rust with a dll works.
A Rust library to decrypt & encrypt any cheat code for CodeBreaker PS2
Configurable library & executable to inject Windows dynamic-link libraries (DLLs) into processes
Ravendawn Cheat Table and EXP Tracker
An external trainer for Assault Cube, written in Rust
🔭 A boiler plate code to create dynamic link library in rust.
A lightning-fast memory pattern scanner, capable of scanning gigabytes of data per second
A work in progress Team Fortress 2 SDK written in Rust, that I update every now and then.
A library for writing video game "mods"
read mem, write mem
Return address checking library; used to catch foreign calls into protected code
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