GameMaker Studio
GameMaker Studio is a cross-platform game engine developed by YoYo Games. It is primarily used to make 2D games via a drag-and-drop visual programming language or a scripting language known as Game Maker Language.
Here are 32 public repositories matching this topic...
Managing building and running games as simple console executables
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Apr 1, 2023 - C++
Use C++ data structures in GML!
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Nov 1, 2021 - C++
Use Discord Rich Presence in your GameMaker games!
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May 13, 2022 - C++
Low-level (`stdio.h`) C file functions for GameMaker (GMS1, GMS2+).
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Jul 31, 2023 - C++
Read DualShock 4, JoyCon, and Pro Controller input on PC -- compiled for Windows, but code should work on other platforms.
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Nov 14, 2022 - C++
Makes GameMaker:Studio's buffer_set_surface work on all machines
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May 25, 2024 - C++
Make your game easily moddable from C++ DLLs
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Apr 28, 2022 - C++
Minimalistic mouse automation functions (to go along keyboard_key_press/release) for GameMaker (GM8, GMS1, GMS2+)
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Oct 16, 2020 - C++
The program helps to correct inaccuracies in the conversion of projects from Game Maker 7/8 to Game Maker Studio 1 and GameMaker (Studio 2)
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Jan 8, 2023 - C++
Open two game windows at the same time in a GameMakerStudio2 project
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Jan 14, 2021 - C++
MoFile loader for GameMaker Studio
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Dec 28, 2023 - C++
Extract sprites from .exe / .win files
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Jan 20, 2023 - C++
An example project that shows how to make your own external libraries in Game Maker Studio 2
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Feb 2, 2018 - C++
Tiled for Game Maker Studio 1.4 projects with some additions for MegamixEngine
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Jun 12, 2023 - C++
Created by Mark Overmars
Released November 5, 1999
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- Website
- www.yoyogames.com/gamemaker
- Wikipedia
- Wikipedia