GameMaker Studio
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GameMaker Studio is a cross-platform game engine developed by YoYo Games. It is primarily used to make 2D games via a drag-and-drop visual programming language or a scripting language known as Game Maker Language.
Here are 32 public repositories matching this topic...
Makes GameMaker:Studio's buffer_set_surface work on all machines
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May 25, 2024 - C++
A trick for getting pointers to built-in functions in GameMaker Studio (versions 1.4.1773 - 2.2.1.191)
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Feb 17, 2024 - C++
MoFile loader for GameMaker Studio
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Dec 28, 2023 - C++
Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
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Jul 31, 2023 - C++
Low-level (`stdio.h`) C file functions for GameMaker (GMS1, GMS2+).
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Jul 31, 2023 - C++
A template for GameMaker C++ DLLs
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Jun 15, 2024 - C++
Tiled for Game Maker Studio 1.4 projects with some additions for MegamixEngine
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Jun 12, 2023 - C++
Managing building and running games as simple console executables
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Apr 1, 2023 - C++
Extract sprites from .exe / .win files
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Jan 20, 2023 - C++
The program helps to correct inaccuracies in the conversion of projects from Game Maker 7/8 to Game Maker Studio 1 and GameMaker (Studio 2)
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Jan 8, 2023 - C++
Read DualShock 4, JoyCon, and Pro Controller input on PC -- compiled for Windows, but code should work on other platforms.
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Nov 14, 2022 - C++
Created by Mark Overmars
Released November 5, 1999
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- www.yoyogames.com/gamemaker
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