A clear and simple solution of Fog of War for Unreal Engine 4
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Updated
May 2, 2024 - C++
A clear and simple solution of Fog of War for Unreal Engine 4
Runtime video and screenshot capture system for Unreal Engine
A robust subsystem designed for registering and facilitating communication between unconnected gameplay objects. This system allows you to send and receive messages containing specific data through defined channels, utilizing gameplay tags.
A flexible event system in Unreal Engine 4
🎮 An emulator for the original Nintendo GameBoy (DMG)
A pseudo-3D pursuit and racing game made using SFML C++
Unreal Engine Character World Interaction Components Set
A basic framework for games made with Unreal Engine 4
Unreal Engine plugin that contains base classes to implement the Gameplay Ability System
Unreal Engine plugin that contains a global and object based event and variable system using gameplay tags
Color Lines is a logical computer game where players make moves to align five or more balls of the same color in a line. Developed in 1992, it offers strategic gameplay on a 9x9 grid, rewarding players with points for creating longer lines. With colorful balls appearing on each turn, aim for the highest score in this addictive puzzle game.
Unreal Engine plugin that implements Utility AI
An external module (gem) for O3DE to switch between day and night
3D Graphics Game Editor
An Unreal Engine plugin providing a comprehensive health and armor system, designed for flexibility and ease of use in game development projects
Unreal Engine C++ Prototype featuring Superman Gameplay Mechanics such as flight, heat vision, and basic combat
A simple and flexible solution for implementing a currency system in your Unreal Engine projects. It supports three different types of coins - Gold, Silver, and Copper - and includes a sample project to demonstrate integration.
An external module (gem) for O3DE to work with time and recurring events
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