A module that fixes "lua_dumptimers_sv" exploit
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Updated
Jan 4, 2023 - C++
Garry's Mod (often abbreviated as GMod) is a sandbox game developed by Facepunch Studios and published by Valve.
The game has a rich Lua scripting API which allows for a wide range of game mods and conversions.
A module that fixes "lua_dumptimers_sv" exploit
Hooks into IFileSystem / IBaseFileSystem to hide files in Garry's Mod
Program which reads output of garry's mod server
My own collection of random symbols for sigscan with garrysmod_common
A Garry's Mod module to create asynchronous child processes. It also allows you to use its error, input and output handles to retrieve or push data to the process.
A module for Garry's Mod that allows for modification of A2S_INFO and A2S_PLAYER responses. This allows for things such as spoofing of player counts on the master list.
Patch for gmod source engine that disable prop igniting on blast damage type
An extension to Garry's Mod Matrix Lua metatable.
A module for Garry's Mod that provides text-to-speech interfaces to developers.
shows cpu core count and utilization per every core
VisTrace Extension Template
Tiny tool for making accessing Source Engine's interfaces simpler
Integrate moonscript into your Garry's Mod!
A binary module for the Garry's mod (gmod) server that provides protection against family sharing
Garrys mod server DLL to force `sv_alternateticks`
Created by Garry Newman, Facepunch Studios
Released 2006
Latest release 3 months ago