Some wrappers for comfortable prototyping of simple Unity Compute Shader use cases.
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Updated
May 24, 2023 - C#
Some wrappers for comfortable prototyping of simple Unity Compute Shader use cases.
High performance runtime collider deformation in Unity
Simulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション
Windows Machine Learning example using TinyYOLO
A Unity implementation of the ocean algorithm described by Tessendorf (2001), accelerated using GPGPU and compute shaders.
An experiment to do seam carving with compute shader
This sample code is experimental. It's too many batches and the Setpass calls. It does work as the GPGPU.
Ionic Dynamics on GPU (variant of atomistic simulation for ionic crystals like UO2, CaF2, etc.)
Deep Learning .NET library, For Regression.
A simple, threadsafe, lock-free hash table for Unity Compute Shaders
Sniffer, KeyLogger, Clipboard listener, USB scanner with ADS support; Computes Levenshtein minimum edit-distance between two strings
Counter-Strike 2 responsive smoke w/ Unity Compute Shader
Hardware-accelerated Vector Compute Library for .NET Containing Quality of life improvements and functionality intended for data science, graphical processing and GPGPU.
Neural Network training library in C++ and C# with GPU acceleration
Multi-device OpenCL kernel load balancer and pipeliner API for C#. Uses shared-distributed memory model to keep GPUs updated fast while using same kernel on all devices(for simplicity).
CUDAfy .NET allows easy development of high performance GPGPU applications completely from the .NET. It's developed in C#.
Amplifier allows .NET developers to easily run complex applications with intensive mathematical computation on Intel CPU/GPU, NVIDIA, AMD without writing any additional C kernel code. Write your function in .NET and Amplifier will take care of running it on your favorite hardware.
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