Mantle Programming Guide and API Reference
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Updated
Dec 10, 2023
Mantle Programming Guide and API Reference
Homework for Parallel Computing: Simple ray tracing in CUDA & C++11
The classic Pac-Man game re-written in C++ using SFML graphics API. Customized enemy gameplay and added new arenas.
Drawing an electronic clock manually using C# .
Area subdivision algorithm to process images and video files
My quest to Learn 3D Graphics programming using OpenGL and Vulkan
Exercises from graphics and visualization course. Done using WebGl.
This First Prize winner, short program which I've written in Haskell renders images based on Newton's fractal.
A minimal toolset aimed at mathematical drawing on canvas or svg
A complete Model Simulation Engine in OpenGL to render and manipulate any models, textures of your choice
Ray Tracer done for the Foundations of Computer Graphics class.
Repository with 3d render program development in graphics compution class
Little grey stones, little grey stones on a cairn.
Pigon is an open source C++ library for scientific purposes
A 3D Volcano simulation with OpenGL & C++
Improved Arcball Implementation with templated quaternion class. Has a more natural user experience. Unlike regular Arcball implementations, it does not have singularities near the edge of the screen or near the corners of the screen. Written in c++. Unit tested with Doctest. Apache 2.0 License.
Renders an mdl script. Handles solids, curves, and transformations, along with other basic commands.
Renders solids using triangle mesh
This is a showcase on 2D Graphics based on GLUT
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