Shell Shading implementation for Acerola's challenge. Based on the paper "Animating and Lighting Grass in Real-Time" by Brook M. Bakay.
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Updated
Nov 16, 2023 - GDScript
Shell Shading implementation for Acerola's challenge. Based on the paper "Animating and Lighting Grass in Real-Time" by Brook M. Bakay.
Procedural grass with wind and translucency in Godot 4.3
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