Tentabot: Navigation Framework for Mobile Robots by Evaluating Motion Primitives (Tentacles)
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Updated
Jun 19, 2024 - C++
Tentabot: Navigation Framework for Mobile Robots by Evaluating Motion Primitives (Tentacles)
Tic-Tac-Toe game logic with Random, Minimax, and Heuristic AI agents competing against a human player in a round-robin tournament. Explore agent dynamics and performance in matches against human opponent.
Implementation of the Chinese Checkers game and an AI agent for it
USI-MSc AI Course: Hands-on Lab Experiences
Unsupervised approach for inducing dialogue schemas from domain-specific conversations. This repository houses the source code and research findings from the application of cutting-edge NLP and ML techniques to dialogue systems.
TicTacToe with AI player on 3x3 and 5x5 boards
Trabalho da disciplina de heuristica
Progetto d'esame per il corso di Interazione Uomo-Macchina dell'Università di Milano-Bicocca.
Human-Computer Interaction project
"Human Computer Interaction" requirements and step by step development for DOoGle project @ Politecnico di Torino, a.y. 2021/2022.
CS 175 Checkers AI Project
Combined AI and Web-Development Subject: "A web application with AI bot for Νine Μen's Μorris board game"
A novel heuristics function for evaluating and selecting intermediate points in an autonomous exploration and mapping system where navigation is performed by a learned neural network.
AI-driven board game composed of nine tic-tac-toe boards arranged in a 3 × 3 grid.
This repo contains all deliverables for the course - Human Computer Interaction [UE18CS348]
Implements an agent to play Othello with adversarial search
A variation on the classic water jugs problem implemented using AI approach - heuristic and search algorithms like BFS, DFS, A-star programmed in python.
An AI based implementation of the game cannon that won the class tournament. Support for clients to play on a central server.
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