A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
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Updated
May 23, 2024 - C#
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.
Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler
Simple Octree for Unity with Job System
(Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an ECS pattern, still in heavy work.
Use classes and other managed types with Unity's Job System
Micro helper library for Unity's Job System
Heat Transfer simulation using Unity3d job system and ECS
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
RTUT is a weekend ray tracer on Unity
Коллекция известных структур данных пространственного разбиения в управляемой и нативной формах.
Spawns 100,000 cubes and moves them to (0, 1, 0) using the new ECS and Jobs System
Player for Lottie animations, powered by rlottie, multithread/Job System-friendly
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
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