A maze raycasting game
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Updated
Nov 9, 2021 - C
A maze is a type of puzzle involving a collection of paths, usually where a player has to find a route from start to finish.
A huge variety of algorithms exist for generating and solving mazes. These are not only fun to implement, but also are a good way to familiarise yourself with programming techniques, algorithms, and languages.
A maze raycasting game
A group project of testing different algorithms of maze solving
Path finding and maze generating visualisation
The game of maze using MatterJS and Recursion
Maze generator and solver in sed.
JavaFX Application using DFS for maze traversal and random maze generation
The Maze Project: Main docs
Visualizer for maze generation and pathfinding algorithms .
An app to demonstrate pathing (or pathfinding) algorithms and maze generation algorithms.
Aldous-Broder algorithm for maze generation implemented with p5.js
Казуальная игра с процедурной генерацией лабиринта (С#, Unity3D)
Visualization for the following algorithms: A* Search, Bredth First Search, Depth First Search, and Greedy-Best First Search. In addition to Recursive and DFS maze generation.
Unity3D Maze game
PHP implementation of The Maze Project
Go implementation of The Maze Project
A Prim's maze generation algorithm and recursive backtracker implementation in C#.
Welcome to my Unity platformer game, where players must escape a dynamically generated platform before time runs out! In this exciting project, the platform layout is randomized for each playthrough, offering endless challenges and surprises to keep players engaged and entertained.