Desktop Duplication API to capture image, then via NV12 texture encode as H.264/AVC stream with Media Foundation
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Updated
Feb 25, 2024 - C++
Desktop Duplication API to capture image, then via NV12 texture encode as H.264/AVC stream with Media Foundation
A code snippet to test out hardware H.264 video encoder Media Foundation Transform (MFT)
A C++ console application code that decodes an H264 raw file using Media Foundation's H.264 Video Decoder.
Video capture from camera using Media Foundation Source Reader API
Skinny Java Media Interface - a Java library for Webcams / Video Devices
Projeto C++/CLI que implementa as APIs nativas do Windows para Gráficos, Áudio, Vídeo e Imagens.
Forked from yabadabu/dx11_video_texture; You can use this sample code to render mp4 files base D3D11 VideoProcessor; Caution! Using nv12 format to render 1080p video has issues, need to fix.
Sample C++/WinRT console application decoding video frames from raw H.264 ES file using Media Foundation API
Simple USB camera frame grabbers
Encode a series of bitmaps and video clips together with an audio file to video using the Windows Mediafoundation-API
A custom media sink that renders video output to a Direct3D11 texture.
Shows minimal implementation for mediafoundation transform (D3DAware/Async). Mediafoundation, audio, video, 3D, decoder, effect.
libmdk codec plugin based on microsoft media foundation transform
ARCHIVED! Microsoft Media Foundation for VL
Library for desktop recorder applications on Windows
DirectN AOT compatible version. Only for .NET Core 8 and beyond
Native driver for Webcam Capture API
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