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A high-performance Vulkan multi-threaded rendering engine, incorporating advanced features such as Tile Based Rendering, Physically Based Rendering (PBR), and advanced lighting and shadow techniques.
Very simple memory logger, designed to profile the application by the nature of memory allocations in accordance with the size of the chunks. Feel free to check project wiki at https://github.com/yvoinov/memlogger/wiki
Memproxy is designed to route requests for memory allocation and deallocation as a plugin to custom allocator. It is intended to handle exceptions - applications whose allocation requests must be routed to the system allocator.
The Arena Allocator (Linear Allocator) is a custom memory allocater written in C++. It provides a high-performance memory management solution for applications that require efficient and predictable memory allocation and deallocation.
C++ library designed to provide system-level thread- and fail-safe functions with concurrency, atomic, file I/O, IPC, memory management, and system information retrieval functionalities.