Examples of mesh generation to partition any 3D geometry into tetrahedrons by employing a form of Delaunay triangulation using by Tetgen
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Updated
Sep 17, 2019 - C#
Examples of mesh generation to partition any 3D geometry into tetrahedrons by employing a form of Delaunay triangulation using by Tetgen
Unity3D prototype where you can deform or destroy a cube.
Recently, the project is online and needs to optimize performance. Because the scenes in the battle are made up of many small presets, static merge is checked in Unity, but the DC is still relatively high on the real machine with the graphics drawing tool, so I wrote the following The tool for art students is used to merge Mesh information of th…
Splits an FDS file's meshes into a higher number specified by the user.
Geometric data structures and algorithms for computational design tasks
A useful collection of extension methods for the ProBuilder runtime API, designed explicitly for use at runtime. All methods contained within are 100% functional during playmode, and in builds. Performance is still being worked on.
Sphere that deforms on colision.
An alternative to Unity's built-in mesh combiner. Built for Kitbashery. Combiner welds vertices and packs UVs.
Adds an in-game "Split by loose parts" option for NeosVR meshes, just like the one in Blender
A set of grasshopper components to quadrangulate tri-meshes using a graph matching approach.
An one-stop solution for mesh processing in Grasshopper (for Rhino).
Grasshopper components wrapping functionality from the geometry-3sharp library.
Mesh deformation & blending in Unity
Meshoptimizer bindings for C#. With NuGet package
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