Meshoptimizer bindings for C#. With NuGet package
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Updated
Apr 27, 2024 - C#
Meshoptimizer bindings for C#. With NuGet package
Mesh deformation & blending in Unity
Grasshopper components wrapping functionality from the geometry-3sharp library.
An one-stop solution for mesh processing in Grasshopper (for Rhino).
A set of grasshopper components to quadrangulate tri-meshes using a graph matching approach.
Adds an in-game "Split by loose parts" option for NeosVR meshes, just like the one in Blender
An alternative to Unity's built-in mesh combiner. Built for Kitbashery. Combiner welds vertices and packs UVs.
Sphere that deforms on colision.
A useful collection of extension methods for the ProBuilder runtime API, designed explicitly for use at runtime. All methods contained within are 100% functional during playmode, and in builds. Performance is still being worked on.
Geometric data structures and algorithms for computational design tasks
Splits an FDS file's meshes into a higher number specified by the user.
Recently, the project is online and needs to optimize performance. Because the scenes in the battle are made up of many small presets, static merge is checked in Unity, but the DC is still relatively high on the real machine with the graphics drawing tool, so I wrote the following The tool for art students is used to merge Mesh information of th…
Unity3D prototype where you can deform or destroy a cube.
Examples of mesh generation to partition any 3D geometry into tetrahedrons by employing a form of Delaunay triangulation using by Tetgen
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