A skeleton-based program for Symmetry Detection in 3D Objects.
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Updated
Aug 30, 2014 - C++
A skeleton-based program for Symmetry Detection in 3D Objects.
Self-collision detection for triangles meshes (C++, libigl, eigen)
The public CGAL repository, see the README below
A collection of common mesh subdivision algorithms
Mumford-Shah Mesh Processing using the Ambrosio-Tortorelli Functional.
Mesh simplification using the halfedge data structure and a Quadratic Error Function
A Kd face tree for Unreal Engine 4, that enables very fast nearest-point-to-mesh queries. The code is directly ported from the VCGLib.
Minimalistic OpenGL GUI for Viewing 3D Models
QuadriFlow: A Scalable and Robust Method for Quadrangulation
Utilities for 3D Shape Manipulation
multiresolution real-time freeform modeling
Meshing Point Clouds with Predicted Intrinsic-Extrinsic Ratio Guidance (ECCV2020)
Mesh construction and refinement algorithms implemented for a University course in the topic
python wrapper for calculating geodesics on meshes with the fast marching algorithm
C++ Shape Analysis and Geometry Processing
ZSPACE is a simple C++ collection of geometry data-structures, algorithms and city data visualization framework.
A Constrained Resampling Strategy for Mesh Improvement - SGP 2017
Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams
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