A-Frame Component for simplifying GLTF meshes, which is adaptation of Three.js example to A-Frame
-
Updated
Jun 16, 2023 - HTML
A-Frame Component for simplifying GLTF meshes, which is adaptation of Three.js example to A-Frame
A 3D mesh simplifier based on quadric error metrics
GNG3D interactive.
PCD annotation processing and guideline based on Semantic Segmentation Editor
A Mesh simplification and remeshing graphics program, UC Berkeley skeleton code removed.
School project WIP. Implementation of the paper 'Neural Mesh Simplification' by Potamias et al.
Service to weld some ThreeJS geometry to indexed one
Closed tri-Mesh Simplification using QEM
Quadric Mesh Simplification for reducing triangle counts
Python scripts for converting mesh formats, mesh simplification and mesh rigid transformation
Object retrieval and classification networks trained directly on the 3D objects in mesh form.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Online NIfTI voxels to triangulated mesh conversion
Surface simplification using quadric error metrics.
Implementation of Surface Simplification Using QEM in C++.
MESHdesk packages for OpenWrt
An implementation of mesh simplification algorithm using python
Python script for "Quadric Edge Collapse Decimation"
🧱 Library for Geometric / Solid Modelling based on 🪐 Implicit Surfaces modelling. (Feel free to submit Pull Requests)
Add a description, image, and links to the mesh-simplification topic page so that developers can more easily learn about it.
To associate your repository with the mesh-simplification topic, visit your repo's landing page and select "manage topics."