A sandbox to test and share some Unity 3D samples
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Updated
Jun 4, 2014 - C#
A sandbox to test and share some Unity 3D samples
Mesh Maker VR
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
Slices big meshes into smaller parts to get better performance with occlusion culling.
Samples for creating basic primitives meshes in Unity.
a .NET compatible P/Invoke wrapper around meshoptimizer
🌎Simple yet diverse procedurally generated planets in Unity. Fun with meshes and shaders 🤓
Extensible file converter scaffolding for converting 3D meshes. Currently supports OBJ<->STL. With added matrix-based transformation options and some surface/volume calculation.
Add a description, image, and links to the mesh topic page so that developers can more easily learn about it.
To associate your repository with the mesh topic, visit your repo's landing page and select "manage topics."