A simple chess engine written in C and parallelized using OpenMP
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Updated
Jan 1, 2019 - C
A simple chess engine written in C and parallelized using OpenMP
A terminal implementation of the game Quoridor with an engine
Console version of the pen and paper game Obstruction with the Minimax algorithm.
A basic tic tac toe game using minimax algorithm
Tic Tac Toe written in C using MiniMax algorithm with alpha-beta pruning
2 player Connect4 implementation in C
Minimax based Chess engine. Kinda works lol.
Compile TicTacToe.c , or Run a.exe directly, Preferred Compiler is MinGW
The game linkage by minimax algorithm
Implementation of the classic Tic Tac Toe game in C. The game allows players to play against each other or against an AI opponent.
Implementations of Various Data Structures & Algorithms
2d command-line Connect4 game using C with AI feature
The bot plays the (almost) perfect connect 4 game by using the minimax algorithm to check 8 moves ahead and makes the best decision. Optimization with alpha-beta pruning is also done.
TUI Chess written in C using ncurses library.
Minimax-based chess player in C, including GUI using SDL2 toolkit. Main exercise of "Programming Project" course at Tel Aviv University (B.Sc Computer Science) ♟
Server to play with the Reversi AI https://github.com/marcluque/Reversi-AI
Chess game with a minimax-based player in C, including GUI built using SDL2 toolkit
Tic-Tac-Toe with Monte Carlo Tree Search and MiniMax Alpha-beta pruning algorithms in C
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