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Comparing the performance of three different approaches of implementation of n-thread mutual exclusion by using tournament-based algorithm, test-and-set instruction and test-test-and-set instruction
Project for Multicore Programming class. Flocks of boids were simulated and displayed using OpenGL. Each boid's position, velocity, and separation from other boid's were computed as individual threads. OpenCl and Intel TBB frameworks were used for this iteration