A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
-
Updated
Nov 2, 2024 - C
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
2D Fractal Noise using Fast Fourier Transforms.
FastNoise library redone to use GPU for computation, using OpenCL.
Raster format loader, texture tool, and image experiments
Zig build package and bindings for https://github.com/Auburn/FastNoiseLite
2D Fractal Noise using Fast Fourier Transforms.
Repo containing different methods of procedurally generating maps in pure C (here represented as 2D arrays)
C++ library for graphical noise (Simplex, Perlin, & Worley), 3D STL file creation, and image editing.
A Noise Generation Library written in C++
Add a description, image, and links to the noise-generator topic page so that developers can more easily learn about it.
To associate your repository with the noise-generator topic, visit your repo's landing page and select "manage topics."